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	<title>Comments for Inventive Dingo</title>
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	<description>software with bite</description>
	<lastBuildDate>Mon, 12 Apr 2010 11:57:35 +0000</lastBuildDate>
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		<title>Comment on Mayhem Intergalactic: Coming soon to a Steam client near you by When Impulse Buys are Good Things (Unlike My Puns) &#124; Inventive Dingo news</title>
		<link>http://www.inventivedingo.com/news/2008/11/27/mayhem-intergalactic-on-steam/comment-page-1/#comment-137</link>
		<dc:creator>When Impulse Buys are Good Things (Unlike My Puns) &#124; Inventive Dingo news</dc:creator>
		<pubDate>Mon, 12 Apr 2010 11:57:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.inventivedingo.com/news/?p=25#comment-137</guid>
		<description>[...] 100%-flip-flop-proof 30-Day Money Back Guarantee. Which doesn&#8217;t apply to sales via Impulse or Steam, by the way, since I don&#8217;t work for either of those fine companies. Impulse&#8217;s returns [...]</description>
		<content:encoded><![CDATA[<p>[...] 100%-flip-flop-proof 30-Day Money Back Guarantee. Which doesn&#8217;t apply to sales via Impulse or Steam, by the way, since I don&#8217;t work for either of those fine companies. Impulse&#8217;s returns [...]</p>
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		<title>Comment on 21 Levels of Achievement by Chris</title>
		<link>http://www.inventivedingo.com/news/2009/05/09/21-levels-of-achievement/comment-page-1/#comment-122</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sun, 06 Sep 2009 02:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.inventivedingo.com/news/?p=68#comment-122</guid>
		<description>Yes, good point; that probably is the major reason. Interesting how prevalent it is, especially considering the difficulty of getting people to whip out their credit cards in the first place.</description>
		<content:encoded><![CDATA[<p>Yes, good point; that probably is the major reason. Interesting how prevalent it is, especially considering the difficulty of getting people to whip out their credit cards in the first place.</p>
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		<title>Comment on 21 Levels of Achievement by LordAndrew</title>
		<link>http://www.inventivedingo.com/news/2009/05/09/21-levels-of-achievement/comment-page-1/#comment-121</link>
		<dc:creator>LordAndrew</dc:creator>
		<pubDate>Sun, 06 Sep 2009 01:29:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.inventivedingo.com/news/?p=68#comment-121</guid>
		<description>Eternity&#039;s Child has an achievement called &quot;Purchased Game&quot;. All you have to do is start the game once and you&#039;ll get that achievement. Surely that should be close to 100%, right? Nope. It&#039;s at 86.2% right now.

There are probably a lot of people like me, who buy a game because Steam has a sale, but never end up playing the game. I own Aquaria too, but I only played it once. It certainly seems cool, but I&#039;m just not really ready to dedicate myself to the game right now.</description>
		<content:encoded><![CDATA[<p>Eternity&#8217;s Child has an achievement called &#8220;Purchased Game&#8221;. All you have to do is start the game once and you&#8217;ll get that achievement. Surely that should be close to 100%, right? Nope. It&#8217;s at 86.2% right now.</p>
<p>There are probably a lot of people like me, who buy a game because Steam has a sale, but never end up playing the game. I own Aquaria too, but I only played it once. It certainly seems cool, but I&#8217;m just not really ready to dedicate myself to the game right now.</p>
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		<title>Comment on Inventive Dingo at Freeplay by Chris</title>
		<link>http://www.inventivedingo.com/news/2009/07/20/inventive-dingo-at-freeplay/comment-page-1/#comment-119</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 18 Aug 2009 00:52:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.inventivedingo.com/news/?p=84#comment-119</guid>
		<description>Indeed! I hope it was good for you, too.

Speaking of interesting conversations, I hope you got something at least mildly useful out of the impromptu &quot;indie MSN&quot; session which Lisa and I had together...</description>
		<content:encoded><![CDATA[<p>Indeed! I hope it was good for you, too.</p>
<p>Speaking of interesting conversations, I hope you got something at least mildly useful out of the impromptu &#8220;indie MSN&#8221; session which Lisa and I had together&#8230;</p>
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		<title>Comment on Inventive Dingo at Freeplay by Farbs</title>
		<link>http://www.inventivedingo.com/news/2009/07/20/inventive-dingo-at-freeplay/comment-page-1/#comment-118</link>
		<dc:creator>Farbs</dc:creator>
		<pubDate>Mon, 17 Aug 2009 22:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.inventivedingo.com/news/?p=84#comment-118</guid>
		<description>Conversed!</description>
		<content:encoded><![CDATA[<p>Conversed!</p>
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		<title>Comment on 50% of proceeds from sales of Mayhem Intergalactic to be donated to Australian bushfire victims by Bushfire appeal follow-up &#124; Inventive Dingo news</title>
		<link>http://www.inventivedingo.com/news/2009/02/11/50-of-proceeds-from-sales-of-mayhem-intergalactic-to-be-donated-to-australian-bushfire-victims/comment-page-1/#comment-103</link>
		<dc:creator>Bushfire appeal follow-up &#124; Inventive Dingo news</dc:creator>
		<pubDate>Tue, 07 Jul 2009 06:41:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.inventivedingo.com/news/?p=54#comment-103</guid>
		<description>[...] February I announced I&#8217;d be making a donation to the appeal fund set up by the Australian Red Cross to help [...]</description>
		<content:encoded><![CDATA[<p>[...] February I announced I&#8217;d be making a donation to the appeal fund set up by the Australian Red Cross to help [...]</p>
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		<title>Comment on 50% of proceeds from sales of Mayhem Intergalactic to be donated to Australian bushfire victims by 21 Levels of Achievement &#124; Inventive Dingo news</title>
		<link>http://www.inventivedingo.com/news/2009/02/11/50-of-proceeds-from-sales-of-mayhem-intergalactic-to-be-donated-to-australian-bushfire-victims/comment-page-1/#comment-95</link>
		<dc:creator>21 Levels of Achievement &#124; Inventive Dingo news</dc:creator>
		<pubDate>Sat, 09 May 2009 11:31:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.inventivedingo.com/news/?p=54#comment-95</guid>
		<description>[...] Despite the recent radio silence, I certainly haven&#8217;t forgotten about my bushfire appeal pledge - I&#8217;ll post an update on how much we raised as soon as I get time to do the accounting. Stay [...]</description>
		<content:encoded><![CDATA[<p>[...] Despite the recent radio silence, I certainly haven&#8217;t forgotten about my bushfire appeal pledge &#8211; I&#8217;ll post an update on how much we raised as soon as I get time to do the accounting. Stay [...]</p>
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		<title>Comment on 15 ways to over-achieve in Mayhem Intergalactic 1.2.1 by 21 Levels of Achievement &#124; Inventive Dingo news</title>
		<link>http://www.inventivedingo.com/news/2008/11/30/15-ways-to-over-achieve-in-mayhem-intergalactic-121/comment-page-1/#comment-94</link>
		<dc:creator>21 Levels of Achievement &#124; Inventive Dingo news</dc:creator>
		<pubDate>Sat, 09 May 2009 11:30:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.inventivedingo.com/news/?p=29#comment-94</guid>
		<description>[...] There&#8217;s quite a range of percentages, which speaks well to the achievement design skills of you guys and myself; a mere 0.9% of players have completed Maestro of Multiplayer Mayhem (not surprising), [...]</description>
		<content:encoded><![CDATA[<p>[...] There&#8217;s quite a range of percentages, which speaks well to the achievement design skills of you guys and myself; a mere 0.9% of players have completed Maestro of Multiplayer Mayhem (not surprising), [...]</p>
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		<title>Comment on 21 Achievements Unlocked: Final achievements line-up for Mayhem Intergalactic 1.2.1 by 21 Levels of Achievement &#124; Inventive Dingo news</title>
		<link>http://www.inventivedingo.com/news/2009/01/21/21-achievements-unlocked-final-achievements-line-up-for-mayhem-intergalactic-121/comment-page-1/#comment-93</link>
		<dc:creator>21 Levels of Achievement &#124; Inventive Dingo news</dc:creator>
		<pubDate>Sat, 09 May 2009 11:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.inventivedingo.com/news/?p=36#comment-93</guid>
		<description>[...] for some interesting viewing. There&#8217;s quite a range of percentages, which speaks well to the achievement design skills of you guys and myself; a mere 0.9% of players have completed Maestro of Multiplayer [...]</description>
		<content:encoded><![CDATA[<p>[...] for some interesting viewing. There&#8217;s quite a range of percentages, which speaks well to the achievement design skills of you guys and myself; a mere 0.9% of players have completed Maestro of Multiplayer [...]</p>
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		<title>Comment on 50% of proceeds from sales of Mayhem Intergalactic to be donated to Australian bushfire victims by Mayhem Intergalactic bushfire appeal mentioned on Good Game &#124; Inventive Dingo news</title>
		<link>http://www.inventivedingo.com/news/2009/02/11/50-of-proceeds-from-sales-of-mayhem-intergalactic-to-be-donated-to-australian-bushfire-victims/comment-page-1/#comment-89</link>
		<dc:creator>Mayhem Intergalactic bushfire appeal mentioned on Good Game &#124; Inventive Dingo news</dc:creator>
		<pubDate>Mon, 02 Mar 2009 10:44:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.inventivedingo.com/news/?p=54#comment-89</guid>
		<description>[...] just in: Mayhem Intergalactic&#8217;s bushfire appeal has been mentioned on this week&#8217;s episode of Good Game, Australia&#8217;s best (well, only) [...]</description>
		<content:encoded><![CDATA[<p>[...] just in: Mayhem Intergalactic&#8217;s bushfire appeal has been mentioned on this week&#8217;s episode of Good Game, Australia&#8217;s best (well, only) [...]</p>
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