Inventive Dingo forums Inventive Dingo forums
News:
 
*
Welcome, Guest. Please login or signup. July 30, 2014, 12:56:09 am


Login with username, password and session length


Pages: [1] 2 3
  Print  
Author Topic: Rift rendering glitch  (Read 16290 times)
Minus
Destroyer of Worlds
***
Posts: 83



View Profile
« on: February 01, 2009, 08:13:11 am »

So we were playing today and this happened.


* huhwhat.jpg (117.9 KB, 1280x1024 - viewed 809 times.)
« Last Edit: February 01, 2009, 08:48:19 am by Chris » Logged

My SteamID - Let's have a game!
Mayhem Intergalactic Steam Group - Let's have a bigger game!
Chris
Administrator
*****
Posts: 408


Developer


View Profile WWW
« Reply #1 on: February 01, 2009, 08:47:47 am »

Looks like the glitch is where the rifts should be (see attached map screenshot), which makes sense - each rift is supposed to be rendered to a texture. So in your case, the texture is getting corrupted, causing the effect you're seeing.

I'll move these posts to a separate bug thread.


* warscross.jpg (145.68 KB, 1162x893 - viewed 703 times.)
Logged
Kumlekar
Eats planets for breakfast
****
Posts: 140



View Profile
« Reply #2 on: February 01, 2009, 07:05:34 pm »

Oh, I saw that one in single player once.  Also, I'd like to add that rifts are not showing for anyone other than the host in multiplayer games.  I think most of us know that laready though. (gives me an advantage since I've played most of the rift maps =D).
Logged

What is Six Times Nine
Forty-Two!

Jp may have played mayhem before it was cool, but I play while its cool! *

* "Cool" is defined as the period of time in which Kumlekar plays a game.
Chris
Administrator
*****
Posts: 408


Developer


View Profile WWW
« Reply #3 on: February 02, 2009, 01:02:15 am »

Also, I'd like to add that rifts are not showing for anyone other than the host in multiplayer games.

Yes, I know about that one. It'll be fixed in the next patch.
Logged
Stixsmaster
Space cadet
*
Posts: 24


View Profile WWW
« Reply #4 on: February 02, 2009, 01:48:26 am »

AH I beg to differ about rifts in MP...as I hosted a MP game with a friend with rifts and he never mentioned to me about rifts looking awkward at all...or any obscure graphix...

EDIT: my friend who I am trying to double check with on this...is having sum memory issues so I am currently playing another MP with him...to just check...

---Stixsmaster
« Last Edit: February 02, 2009, 01:54:54 am by Stixsmaster » Logged
Kumlekar
Eats planets for breakfast
****
Posts: 140



View Profile
« Reply #5 on: February 02, 2009, 02:55:27 am »

Stix, the one with the strange display is not exlcusive to multiplayer and only occurs some of the time.  From my expierence, I have never seen a rift in a multiplayer game that I did not host.
Logged

What is Six Times Nine
Forty-Two!

Jp may have played mayhem before it was cool, but I play while its cool! *

* "Cool" is defined as the period of time in which Kumlekar plays a game.
Chris
Administrator
*****
Posts: 408


Developer


View Profile WWW
« Reply #6 on: February 02, 2009, 04:41:12 am »

Yes, the display of rifts to remote clients is definitely broken. (Except on my development copy, where it's fixed now.) This rift rendering glitch is a separate issue.
Logged
Minus
Destroyer of Worlds
***
Posts: 83



View Profile
« Reply #7 on: February 02, 2009, 04:43:17 am »

It was late when I posted the OP, so I forgot to mention that it was persistent too. It was like that one game and then every game afterwards. Don't know if that helps or not.
Logged

My SteamID - Let's have a game!
Mayhem Intergalactic Steam Group - Let's have a bigger game!
Kumlekar
Eats planets for breakfast
****
Posts: 140



View Profile
« Reply #8 on: February 02, 2009, 07:47:28 am »

I don't have a screenshot (its extremely hard for me to take them ingame)  But it seems that if a rift is long enough, the thickness increases, and resolution decreases.  I'm dealing with rifts that range over a distance of around 2000-10000 pixels on the current map I'm working on.  It seems pretty consistent if anyone wants to replicate it.  I'm not sure if its dependent on the total rift distance, or the distance between two ajacent points on the rift.
Logged

What is Six Times Nine
Forty-Two!

Jp may have played mayhem before it was cool, but I play while its cool! *

* "Cool" is defined as the period of time in which Kumlekar plays a game.
Chris
Administrator
*****
Posts: 408


Developer


View Profile WWW
« Reply #9 on: February 02, 2009, 10:18:29 am »

That's the game trying to fit the rift on an axis-aligned texture without using large amounts of graphics memory. Smiley

The workaround is to split long rifts into multiple shorter ones.
Logged
Prez
Destroyer of Worlds
***
Posts: 60



View Profile WWW
« Reply #10 on: February 02, 2009, 12:13:56 pm »

"Dark Nebula" What about an invisible rift called "Dark Nebula" to not use heavy grafics?
Fabio
Logged
Chris
Administrator
*****
Posts: 408


Developer


View Profile WWW
« Reply #11 on: February 02, 2009, 12:42:49 pm »

Rifts aren't much of a performance problem really, I just need to fix them up. Smiley  I might need to get an OpenGL expert in to look at the code since I confess I don't quite understand the details of the render-to-texture API calls. No doubt this is why they sometimes don't render correctly.
Logged
Kumlekar
Eats planets for breakfast
****
Posts: 140



View Profile
« Reply #12 on: February 02, 2009, 06:29:18 pm »

*Puts openGL on my list of stuff to learn right after QT and just about every other method of making something other than text appear on the screen*
So yeah... I'll be an expert in about 10 years, is that a good timeframe for ya?
Logged

What is Six Times Nine
Forty-Two!

Jp may have played mayhem before it was cool, but I play while its cool! *

* "Cool" is defined as the period of time in which Kumlekar plays a game.
Chris
Administrator
*****
Posts: 408


Developer


View Profile WWW
« Reply #13 on: February 03, 2009, 12:18:08 am »

That depends. Will they have a time machine in 2019? Grin
Logged
Kumlekar
Eats planets for breakfast
****
Posts: 140



View Profile
« Reply #14 on: February 03, 2009, 02:01:44 am »

I don't know, maybe I can put that on the bottom of the list to finish by 2029?
Logged

What is Six Times Nine
Forty-Two!

Jp may have played mayhem before it was cool, but I play while its cool! *

* "Cool" is defined as the period of time in which Kumlekar plays a game.
Pages: [1] 2 3
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM