Inventive Dingo forums Inventive Dingo forums
News:
 
*
Welcome, Guest. Please login or signup. August 21, 2019, 01:35:11 am


Login with username, password and session length


Pages: [1]
  Print  
Author Topic: Quadrants 2  (Read 7245 times)
Kumlekar
Eats planets for breakfast
****
Posts: 140



View Profile
« on: January 31, 2009, 01:38:15 am »

Just a modified version of the Quadrants map.  It frustrated me that you couldn't attack your neighbors without the center planet, so I added four planets around the outside. I think I caught most of the glitches, let me know if I missed anything.

* Quadrants 2.ini (1.36 KB - downloaded 579 times.)
Logged

What is Six Times Nine
Forty-Two!

Jp may have played mayhem before it was cool, but I play while its cool! *

* "Cool" is defined as the period of time in which Kumlekar plays a game.
Minus
Destroyer of Worlds
***
Posts: 83



View Profile
« Reply #1 on: January 31, 2009, 06:42:26 am »

Excellent work Smiley

PS: Requesting screenshots of maps in "I made a map" threads.
Logged

My SteamID - Let's have a game!
Mayhem Intergalactic Steam Group - Let's have a bigger game!
Kumlekar
Eats planets for breakfast
****
Posts: 140



View Profile
« Reply #2 on: January 31, 2009, 07:35:02 am »

PICKY!

Adding a slightly more balanced version of the map.  In this version the added planets do not give any ships per turn and cannot be upgraded.  (Well, they can be, but they still don't give any ships each turn).  This makes keeping control of them extrmeley difficult.  I'd like to mess around with the starting planets to make a 1v1 version, but I don't know how to do that yet.


* Quadrant 2.jpg (90.28 KB, 1280x800 - viewed 1094 times.)
* Quadrants 2.ini (1.36 KB - downloaded 537 times.)
Logged

What is Six Times Nine
Forty-Two!

Jp may have played mayhem before it was cool, but I play while its cool! *

* "Cool" is defined as the period of time in which Kumlekar plays a game.
Chris
Administrator
*****
Posts: 410


Developer


View Profile WWW
« Reply #3 on: January 31, 2009, 12:36:52 pm »

Good idea! Adding more chokepoints definitely seems like it would create more strategic options.

I like.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM