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Author Topic: BUG: AI vs natives stalemate  (Read 9538 times)
ato
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« on: February 04, 2009, 09:20:28 am »

I joined the dedicated server and found a single AI having a fight with natives after over a thousand turns.  The server list showed 2 users as being present (before I joined), so perhaps it's related to the observer on custom map thing. See the attached screenshot. I've since restarted the server.


* lonely-ai.jpg (140.47 KB, 1280x1024 - viewed 1279 times.)
« Last Edit: February 04, 2009, 09:22:05 am by ato » Logged
Chris
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« Reply #1 on: February 05, 2009, 12:03:11 am »

Well, you can say one thing about the AI - it's persistent! Dumb, but persistent.

It may be related to the crop of bugs which I've fixed locally. We'll have to see if it still happens after the next patch.
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Cankillar
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« Reply #2 on: February 11, 2009, 04:54:12 am »

Wait.

Natives can't take planets back, can they?
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Chris
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« Reply #3 on: February 11, 2009, 05:46:38 am »

No, they can't.
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Prez
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« Reply #4 on: February 11, 2009, 02:01:28 pm »

What about a "random revolution" or "rebels" to redo  a planet to native?
Prez
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Chris
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« Reply #5 on: February 11, 2009, 11:57:04 pm »

I'm not sure it would be very fun to randomly have some of your planets revert back to native control. Smiley
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Kumlekar
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« Reply #6 on: February 12, 2009, 02:51:42 am »

Anythign like that would have to be in a much more political game like civ.  In mayhem we want to hop in, kick ass and get off.  Putting down rebellions would jsut be annoying.  Only possible way I can think of would be to have a way to use ships as propaganda machines.  You would have to garrison them at enemy planets and they produce a certian amount of distrust per turn based on the number of enemy ships. at a certian point the planet rebels.  I think its too complex for mayhem though.
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* "Cool" is defined as the period of time in which Kumlekar plays a game.
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