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 91 
 on: September 01, 2009, 08:23:02 pm 
Started by Chris - Last post by Kumlekar
I hope you don't have to get inventive with him...

 92 
 on: September 01, 2009, 06:52:51 am 
Started by Chris - Last post by Chris
Ahh, that sucks. Heard you guys were having a rough time over there. Sad  You have the sympathies of everyone here, for what it's worth. Best of luck with it all.

 93 
 on: September 01, 2009, 06:45:19 am 
Started by Chris - Last post by Kumlekar
I hate fires.  http://news.yahoo.com/s/ap/us_wildfires

I'm about three blocks away from one of the evacuation areas.

 94 
 on: September 01, 2009, 04:54:47 am 
Started by Chris - Last post by Chris
Site was down for about 60 hours just now. Apparently some random internet loser decided to prove their supreme lack of machismo, skill, ethics, brains, etc. by launching an unprovoked DDoS (Distributed Denial of Service) attack against my server. Hope it was good for you too, man.

If it happens again, I'm going to track him down to his (parent's) house and then let the dingo loose. Grin

Sorry for any inconvenience, all!

 95 
 on: August 27, 2009, 08:38:59 pm 
Started by Jp - Last post by Kumlekar
Both of these suggestions are excellent and would probably save some headaches in the future.

 96 
 on: August 25, 2009, 10:21:39 am 
Started by Jp - Last post by Jp
Thinking about this a bit more, it might be a good idea to add a "Don't display this" option to rifts - so you can use rifts to handle complex density on some image you want to do interesting things. The most obvious example is a diagonal line that you want to be dense, which would be pretty annoying as a series of rectangles.

 97 
 on: August 24, 2009, 07:46:28 am 
Started by Jp - Last post by Chris
Looks like a nice general way to implement some of the graphics features I've thought about but never implemented (suns, black holes, ...other stuff). Smiley  I'll keep it in mind.

 98 
 on: August 24, 2009, 05:35:53 am 
Started by Jp - Last post by Jp
Suggestion: Allow us to embed arbitrary images (probably .bmp or .png) in maps, along with layering information (So we can say "Draw this over/under planets/ships"). Additionally, optional density - I guess we'll have to specify size as well. Might look something like this:

Code:
[entity]
icon="sun.png"
layer = top
density = true
xsize = 200
ysize = 200

You could also give no icon to just have an 'invisible barrier' sort of entity - could be useful when trying to match actual density with a nonrectangular image.

 99 
 on: August 16, 2009, 05:26:31 am 
Started by udm - Last post by Chris
No worries. Smiley

 100 
 on: August 14, 2009, 07:33:33 pm 
Started by udm - Last post by udm
Sorry for the late reply. Thanks Chris Smiley

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