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1  Mayhem Intergalactic / General Mayhem / Re: Price on: October 08, 2010, 04:08:48 pm
Oh cool! what studio?
2  Mayhem Intergalactic / General Mayhem / Re: Price on: August 25, 2010, 08:39:33 pm
I check in here about once a month or so, so you not completely gone.  Wink 

As for buying multiple copies, I don't see that option on steam, though I usually push my friends to buy from your site for obvious reasons. 

What are you up to now? I'm working on a platformer for (hopefully) release on steam, but its got a long way to go until completion.
3  Mayhem Intergalactic / General Mayhem / Price on: August 13, 2010, 09:56:11 pm
Just want to start out by saying I love this game, and really want to encourage my friends to get it, but the $20 price tag is pretty steep for a game that basically has one mode of play.  The most common response I get when recommending this game is "looks fun, but I'm not paying $20 for it", and quite frankly comparing it to other games on steam for the same price, it just doesn't stand up.  Doom 3 is $20, Garrys Mod is $10, Morrowind GOTY is $20.  Hell even TF2 is the same price.  I want to say that Mayhem holds up against these, but I can't.  I don't know much about your finances Chris, but I think you might want to consider dropping the price to make this game available to a wider audience. 
4  Mayhem Intergalactic / Map & Mod Repository / Re: Minus' Map Thread on: April 04, 2010, 11:06:04 pm
I was just demoing the game for a friend, and decided to check in on the forums.  I haven't been playing much, but send me a message on steam if your ever up for a match.  The new map looks cool minus!   I've been busy working on a fighting game and online file storage system, so I haven't been playing much on steam recently.
5  Mayhem Intergalactic / General Mayhem / Re: Brief downtime on: September 01, 2009, 08:23:02 pm
I hope you don't have to get inventive with him...
6  Mayhem Intergalactic / General Mayhem / Re: Victorian bushfires on: September 01, 2009, 06:45:19 am
I hate fires.  http://news.yahoo.com/s/ap/us_wildfires

I'm about three blocks away from one of the evacuation areas.
7  Mayhem Intergalactic / Features & Bugs / Re: Mapping idea: Arbitrary images in maps. on: August 27, 2009, 08:38:59 pm
Both of these suggestions are excellent and would probably save some headaches in the future.
8  Mayhem Intergalactic / Features & Bugs / Re: Change log - feature additions and bug fixes in active development on: July 11, 2009, 07:51:34 am
Ok, but you can't at least answer the shock combo part?    Sad
9  Mayhem Intergalactic / Features & Bugs / Re: Change log - feature additions and bug fixes in active development on: July 03, 2009, 03:31:16 am
That contest sounds awesome! I would think the hardest part would be the pathing and aiming for the ultra-accurate guns.  You've gotta reduce the accuracy somehow, and pure randomization will give it away in a second.  Whats your method?  Also, will you let the bot go for shock combos?
10  Mayhem Intergalactic / Features & Bugs / Re: Change log - feature additions and bug fixes in active development on: June 21, 2009, 11:17:12 pm
The watching has taken place but nothing has been reported from the front lines sir!

(Translation: anything happening? I just finished my finals, wondering if anyone has been online.)
11  Mayhem Intergalactic / Features & Bugs / Re: Change log - feature additions and bug fixes in active development on: April 12, 2009, 07:12:09 pm
Watching as ordered Sir!
12  Mayhem Intergalactic / Features & Bugs / Re: Change log - feature additions and bug fixes in active development on: April 05, 2009, 06:40:26 pm
Just wondering what you've been doing.  I know you said you've been busy with school, but has there been any progress towards the next update?
13  Mayhem Intergalactic / General Mayhem / Re: Mayhem Intergardenary Total Conversion on: April 02, 2009, 11:43:21 pm
Really theres no changes from the last version you saw, filefront shut down so I had to find a new host.
14  Mayhem Intergalactic / General Mayhem / Mayhem Intergardenary Total Conversion on: April 02, 2009, 03:29:28 am
Here's my first Mayhem TC.  It was orginally going to be an april fools joke, but Chris and I both ot busy with other stuff and forgot about it.
http://www.fileplanet.com/198169/190000/fileinfo/First-Mayhem-Intergalactic-Total-Conversion?r=5
15  Mayhem Intergalactic / Features & Bugs / Re: General Ideas Thread on: March 25, 2009, 06:12:58 am
Interesting idea.  I think that being able to pass through planets better simulates a 3d space though.  From a technical standpoint, I'm not sure how hard that would be, but I guess a modification of the rift code, combined with a change in the origin and ending points for pathing between planets would allow for it.
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