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1  Mayhem Intergalactic / Map & Mod Repository / Re: Star Cluster 5 (large).ini on: September 21, 2008, 11:23:28 pm
Time permitting...
2  Mayhem Intergalactic / General Mayhem / Re: Maps on: September 11, 2008, 11:54:15 pm
Thanks Mate!

Check em' out.  Grin
3  Mayhem Intergalactic / Map & Mod Repository / Star Cluster 5 (large).ini on: September 11, 2008, 11:52:56 pm
Hi Folks,

This is a large 5 pointed star shaped map with 127 stars!  I've played it a couple of time and it does present a challenge.   Be prepared to spend 2 hours if you have your opponents set to Highest.  Also don't forget to guard your backside, the AI will try to take your starting planets if you let it.  Enjoy!  Grin

4  Mayhem Intergalactic / Map & Mod Repository / Globular Cluster (medium).ini on: September 11, 2008, 11:48:50 pm
Hi Folks,

This is my first map, and the basis of the larger (Star Cluster 5 (large).ini) map.  I originally was not planning to make this a separate map, but after I played this map several times it really played good on it's own, so I decided to include it.  Enjoy!  Wink
5  Mayhem Intergalactic / General Mayhem / Re: Maps on: September 08, 2008, 11:50:04 pm
Hi Chris,

Thanks, but you might have a bit of tweaking to do.  I tried to upload one of my maps (4.90 K) and received the following message:

An Error Has Occurred!
Cannot access attachments upload path!

Seeing how the permissions are wide open, my first guess would be the spaces in the path directories and the file name are presenting a slight problem.
"C:\Program Files\Mayhem Intergalactic\data\base\maps\Globular Cluster (medium).ini"
6  Mayhem Intergalactic / General Mayhem / Re: Maps on: September 08, 2008, 12:34:04 am
Hi Chris,

Already finished 2 maps.
Globular Cluster (medium) - A circular galaxy with 47 stars.
Star Cluster 5 (large) - An star shaped galaxy with 5 starting points (127 stars).
I've played both and the AI had no problem (little bugger AI kept doing "Hail Mary" plays towards the end of the game on the large map).

Any way to upload these to your site?

A map editor would also help.  Might get around to programming one myself, if time allows.  I used MS Excel to help generate both of these maps.
7  Mayhem Intergalactic / General Mayhem / Re: Maps on: September 06, 2008, 09:58:40 pm
OK Mate,

I just bought a copy.
8  Mayhem Intergalactic / General Mayhem / Re: Maps on: August 24, 2008, 03:00:44 pm
Hi ID,

No, by all means, you've done a wonderful job of explaining how maps work.

On a related topic, is there anything that has to be done to the AI to intelligently work with a custom map?  Can there be several different AI's (i.e.: Aggressive, Defensive, sneaky ones that like invading backfield planets, etc.)?  How would one edit these, if possible?
9  Mayhem Intergalactic / General Mayhem / Maps on: August 23, 2008, 03:13:33 pm

Is there any way for the player to create custom maps?

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